40K Axioms

General Discussion about Warhammer 40k that doesn't fit into any other category.
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Adan
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40K Axioms

Post by Adan » Thu Sep 08, 2011 11:10 am

I'm cross-posting this from somewhere else. I'm not sure they are "axioms" in the pure definition of the word, but it works for this purpose...

40K Axioms:
1. It’s just a game.
---1a. "Winning at any cost is less important than making sure both players - not just the victor - have a good time" (BRB, Page 2).
------1aa. Even if all hope is lost, see the game thru to the end. Your opponent deserves no less.
---1b. A good story makes a great game.
2. If there is enough distance between two armies, the army with the most guns wins.
3. The army that hits first usually wins.
4. Funnel the Horde armies.
5. Swamp the Elite armies.
6. Shoot the Assault armies.
7. Assault the Shooting armies.
8. Slow down the Fast armies.
9. Concentrate your fire on one target until it is destroyed, then move onto the next target.
10. If your opponent has a better/faster close combat army, set yours up just out of assault range.
11. The only thing better than good armor is terrain blocking LOS.
12. Always build your army list for worst possible scenario, everything else is gravy.
13. Every army list needs to work well against Horde, Elite, Assault, Shooting, Flying and Speed type armies.
14. Always have a throw away unit.
---14a. Every unit is a throw-away unit.
15. Always have a bait unit.
16. You should have a plan and purpose for every unit.
---16a. You should have a secondary plan and purpose for every unit.
17. Every army list has a counter list.
18. Balanced lists are better than glass hammers.
19. Playing games is the best way to learn.
20. Theory-hammer rarely works.
---20a. Math-hammer works even less.
------20aa. Using the overall statistical average to say what 'should' happen for a given die roll is the doom of many math-hammerers.
---------20ab. There are lies, damn lies and Math-hammer...
21. Good players can win with bad lists, bad players can lose with great lists.
22. Assaulting multiple units is a good way to kill off the fearless/monstrous.
23. Bring a Necron to a Tank Fight.
24. Bring a Tank to a nid Fight
---24a. Just assembled a new tank? Get ready for it to be a smoking crater turn one.
25. You can never have enough Nids in any fight.
26. A nob with a powerklaw in an Ork Mob is a unstoppable creature with 30 wounds. **RENDERED FALSE BY SIXTH EDITION**
---26a. "Avoid the claw" also known as "Avoid the fist"
27. A Daemon Weapon is nobody's friend.
**"Real men use demon weapons." -- Phil Kelly** [Sixes Be Upon Him]
28. No matter how much detail or decoration you put on it, your Space Marine's chainsword is no more or less effective than an Ork's sharp stick.
29. Friends don't let friends play Tau. Enemies on the other hand...
**RENDERED FALSE IN SIXTH EDITION**
30. What you need on a dice roll is pointless. Karma always pays you back or punishes as needed.
---30a. Saying "Anything but a one" before rolling usually means you will, in fact roll a one.
---30b. Chanting "come on ones" is like chanting "punch me in the face."
---30c. Yelling "BLOOD FOR THE BLOOD GOD!!" helps Khorne rolls. Seriously.
31. You outnumber 5 to 1 - attack without care. You outnumber 2 to 1 - Attack with caution. You are equal numbers -- Divide their numbers.
32. Your opponent will miss their shot against you or they won't make their save against your hit when there are arguments about terrain.
33. Cover really means "Hide from AP2 here"
34. True Line of Sight means laser-pointers save friendships.
35. Searchlights work both ways
36. Your opponent's bad armor saves will always do better than the AP of your weapons.
37. Apocalypse games are not the place to bring your competitive edge.
---37a. Often, the awesome-fun units are not competitive.
38. Don't underestimate a Grot.
39. Don't underestimate the power of "Sixes to Hit".
40. Unpainted models always under-perform.
---40a. Painted is always better.
41. The rules don't change the outcome of a game, understanding them does.
42. Worship the index, for it is the answer to all your rules questions.
---42a. ...just not in codicies where there ususally isn't one.
43. Always shake hands and be cordial, you may be looking at your next tournament judge.
---43a. A good player loses by celebrating his foe's victory.
44. Battle plans go out the window as soon as the dice start rolling.
---44a. No plan survives first contact with the enemy (borrowed from RL)
All of my armies and current projects.


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Inquisitor17
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Re: 40K Axioms

Post by Inquisitor17 » Thu Sep 08, 2011 2:28 pm

Cool post. Thanks for sharing it. :D

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Adan
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Re: 40K Axioms

Post by Adan » Thu Sep 08, 2011 3:13 pm

Inquisitor17 wrote:Cool post. Thanks for sharing it. :D
Anything you would add?

Anyone else?
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kfritts
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Re: 40K Axioms

Post by kfritts » Thu Sep 08, 2011 3:47 pm

Bring a Necron to a Tank Fight.
Bring a Tank to a nid Fight
You can never have enough Nids in any fight.

A nob with a powerklaw in an Ork Mob is a unstoppable creature with 30 wounds.

Friends don't let friends play Tau. Enemies on the other hand...

Let them have it. Regardless of how on the fence of having cover is in the moment either your opponent will miss their shot against you or they won't make their save against your hit.

What you need on a dice roll is pointless. Karma always pays you back or punishes as needed.

You outnumber 5 to 1 - attack without care. You outnumber 2 to 1 - Attack with caution. You are equal numbers -- Divide their numbers.

Cover really means "Hide from AP2 here"

Your opponents bad armor saves will always do better than the AP of your weapons.

Don't underestimate a Grot.
--Ken
=======================================================
Dark Angels | Necrons | Tau | Orks

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Adan
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Re: 40K Axioms

Post by Adan » Thu Sep 08, 2011 4:01 pm

Nice! Updated.
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your_worst_nightmare
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Re: 40K Axioms

Post by your_worst_nightmare » Thu Sep 08, 2011 6:31 pm

Always shake hands and be cordial, you may be looking at your next tournament judge.
-Milk for the Khorne Flakes!!

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Re: 40K Axioms

Post by Doop Dude » Thu Sep 08, 2011 7:26 pm

I looked up "axiom", and I found a rather confusing definition. What I gather from it and the above post, it is something that is not a recorded rule, but pretty much acknowledged by everyone involved. Is this correct?

In this case, I'd like to add, If you attack the host of the game before the sustenance runs out, karma will bite you in the ass.
Geoff wrote:The Imperium wasn't fabulous enough for them

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Adan
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Re: 40K Axioms

Post by Adan » Thu Sep 08, 2011 8:02 pm

Doop Dude wrote:If you attack the host of the game before the sustenance runs out, karma will bite you in the ass.
I don't get this as a 40K item... Don't attack your host if there is still food in the house? Is that what you're saying?
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Re: 40K Axioms

Post by Doop Dude » Thu Sep 08, 2011 9:30 pm

Black Sword wrote:
Doop Dude wrote:If you attack the host of the game before the sustenance runs out, karma will bite you in the ass.
I don't get this as a 40K item... Don't attack your host if there is still food in the house? Is that what you're saying?
Yeah, if the host has some food for you all to eat, don't challenge him to a game until it runs out :lol:
Geoff wrote:The Imperium wasn't fabulous enough for them

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Inquisitor17
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Re: 40K Axioms

Post by Inquisitor17 » Thu Sep 08, 2011 9:49 pm

Black Sword wrote:
Inquisitor17 wrote:Cool post. Thanks for sharing it. :D
Anything you would add?
Nope... it looks like you have covered it pretty well.

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